Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming
Date
2021-05-06Author
Beres, Nicole A.
Frommel, Julian
Reid, Elizabeth
Mandryk, Regan
Klarkowski, Madison
Publisher
ACMType
BookPeer Reviewed Status
Peer ReviewedMetadata
Show full item recordAbstract
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial behaviours in online play directly harm player wellbeing, enjoyment, and retention—but research has also revealed that some players normalize toxicity as an inextricable and acceptable element of the competitive video game experience. In this work, we explore perceptions of toxicity and how they are predicted by player traits, demonstrating that participants reporting a higher tendency towards Conduct Reconstrual, Distorting Consequences, Dehumanization, and Toxic Online Disinhibition perceive online game interactions as less toxic. Through a thematic analysis on willingness to report, we also demonstrate that players abstain from reporting toxic content because they view it as acceptable, typical of games, as banter, or as not their concern. We propose that these traits and themes represent contributing factors to the cyclical normalization of toxicity. These findings further highlight the multifaceted nature of toxicity in online video games.
Citation
Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, Madison Klarkowski. 2021. Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming. In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 14 pages. https://doi.org/10.1145/3411764.3445157Part Of
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsSeries/Report No.
CHI '21;438Subject
games
toxicity
toxic
normalization
moral disengagement