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      Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming

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      Don_t_you_know_that_you_re_toxic.pdf (699.2Kb)
      Date
      2021-05-06
      Author
      Beres, Nicole A.
      Frommel, Julian
      Reid, Elizabeth
      Mandryk, Regan
      Klarkowski, Madison
      Publisher
      ACM
      Type
      Book
      Peer Reviewed Status
      Peer Reviewed
      Metadata
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      Abstract
      Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial behaviours in online play directly harm player wellbeing, enjoyment, and retention—but research has also revealed that some players normalize toxicity as an inextricable and acceptable element of the competitive video game experience. In this work, we explore perceptions of toxicity and how they are predicted by player traits, demonstrating that participants reporting a higher tendency towards Conduct Reconstrual, Distorting Consequences, Dehumanization, and Toxic Online Disinhibition perceive online game interactions as less toxic. Through a thematic analysis on willingness to report, we also demonstrate that players abstain from reporting toxic content because they view it as acceptable, typical of games, as banter, or as not their concern. We propose that these traits and themes represent contributing factors to the cyclical normalization of toxicity. These findings further highlight the multifaceted nature of toxicity in online video games.
      Citation
      Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, Madison Klarkowski. 2021. Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming. In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 14 pages. https://doi.org/10.1145/3411764.3445157
      Part Of
      CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
      Series/Report No.
      CHI '21;438
      URI
      https://hdl.handle.net/10388/13676
      DOI
      https://doi.org/10.1145/3411764.3445157
      Subject
      games
      toxicity
      toxic
      normalization
      moral disengagement
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