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Motivational visualization for resources-sharing online communities
(2005-05-31)
As online applications such as online newsgroups, internet game-rooms, online chat-rooms, and peer-to-peer (P2P) resources-sharing systems become popular, online community visualization became a hot research topic. Different ...
Showing the Point: Understanding and Representing Deixis over Surfaces
(2013-05-06)
Deictic gestures, which often manifest as pointing, are an important part of interpersonal communication over shared artifacts on surfaces, such as a map on a table. However, in computer-supported distributed settings, ...
The effects of the media equation on children
(2004-08-26)
Computers play an increasingly large part in children’s daily lives, yet most interface design research has focused on adult users. One area of research that has informed adult interface design is the Media Equation, which ...
Improving groupware design for loosely coupled groups
(2004-11-16)
Loosely coupled workgroups are common in the real world, and workers in these groups are autonomous and weakly interdependent. They have patterns of work and collaboration that distinguish them from other types of groups, ...
Improving expressivity in desktop interactions with a pressure-augmented mouse
(2008)
Desktop-based Windows, Icons, Menus and Pointers (WIMP) interfaces have changed very little in the last 30 years, and are still limited by a lack of powerful and expressive input devices and interactions. In order to make ...
Improving Multi-Touch Interactions Using Hands as Landmarks
(2016-11-02)
Efficient command selection is just as important for multi-touch devices as it is for traditional interfaces that follow the Windows-Icons-Menus-Pointers (WIMP) model, but rapid selection in touch interfaces can be difficult ...
Voice and Touch Diagrams (VATagrams) Diagrams for the Visually Impaired
(2011-10-07)
If a picture is worth a thousand words would you rather read the two pages of text or simply view the image? Most would choose to view the image; however, for the visually impaired this isn’t always an option.
Diagrams ...
The Design and Evaluation of an Ambient Biofeedback Display
(2012-08-30)
People use non-verbal cues, such as facial expressions, body language and tonal variations in speech, to help communicate emotion; however, these cues are not always available in interactive computer environments. For ...
The physical and cognitive benefits of casual exergame play
(2012-11-27)
Exercise can provide both physical and cognitive benefits to overall health, including long-term and short-term effects on wellness. In order to get these benefits, it is recommended that people perform at least 30 minutes ...
Peripheral Notifications: Effects of Feature Combination and Task Interference
(2019-05-28)
Visual notifications are integral to interactive computing systems. The design of visual notifications
entails two main considerations: first, visual notifications should be noticeable, as they usually
aim to attract a ...