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Now showing items 21-30 of 466
Distant pointing in desktop collaborative virtual environments
(2013-04-25)
Deictic pointing—pointing at things during conversations—is natural and ubiquitous in human communication. Deictic pointing is important in the real world; it is also important in collaborative virtual environments (CVEs) ...
Supporting students in the analysis of case studies for professional ethics education
(2015-02-13)
Intelligent tutoring systems and computer-supported collaborative environments have been designed to enhance human learning in various domains. While a number of solid techniques have been developed in the Artificial ...
The Museum Explorer: User Experience Enhancement In A Museum
(2015-02-18)
A learner in an informal learning environment, such as a museum, encounters various challenges. After initial assessment, a set of methods were proposed that may enhance a learner’s experience in a museum using computer ...
Player Balancing for FIrst-Person Shooter Games
(2016-02-05)
When player skill levels differ widely in a competitive First-Person Shooter (FPS) game, enjoyment suffers: weaker players become frustrated and stronger players become less engaged. Player balancing techniques attempt to ...
Detection of orthologs via genetic mapping augmentation
(2013-04-25)
Researchers interested in examining a given species of interest (or target species) that lacks complete sequence data can infer some knowledge of that species from one or more related species that has a complete set of ...
RESTful Service Composition
(2013-07-04)
The Service-Oriented Architecture (SOA) has become one of the most popular approaches to building large-scale network applications. The web service technologies are de facto the default implementation for SOA. Simple Object ...
Individualized Models of Colour Differentiation through Situation-Specific Modelling
(2013-05-01)
In digital environments, colour is used for many purposes: for example, to encode information in charts, signify missing field information on websites, and identify active windows and menus. However, many people have ...
Exploring the Behaviour of the Hidden Markov Model on CpG Island Prediction
(2013-05-27)
DNA can be represented abstrzctly as a language with only four nucleotides represented by the letters A,
C, G, and T, yet the arrangement of those four letters plays a major role in determining the development of
an organism. ...
The Design and Use of a Smartphone Data Collection Tool and Accompanying Configuration Language
(2015-01-08)
Understanding human behaviour is key to understanding the spread of epidemics, habit dispersion, and the efficacy of health interventions. Investigation into the patterns of and drivers for human behaviour has often been ...
MR-CUDASW - GPU accelerated Smith-Waterman algorithm for medium-length (meta)genomic data
(2015-01-08)
The idea of using a graphics processing unit (GPU) for more than simply graphic output purposes has been around for quite some time in scientific communities. However, it is only recently that its benefits for a range
of ...