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dc.contributor.advisorGutwin, Carlen_US
dc.contributor.advisorStanley, Kevin G.en_US
dc.creatorZohoorian, Ariyanen_US
dc.date.accessioned2013-04-30T12:00:15Z
dc.date.available2013-04-30T12:00:15Z
dc.date.created2013-04en_US
dc.date.issued2013-04-29en_US
dc.date.submittedApril 2013en_US
dc.identifier.urihttp://hdl.handle.net/10388/ETD-2013-04-1019en_US
dc.description.abstractPlayer coordination is a key element in many multi-player real-time digital games and cooperative real-time multi-player modes are now common in many digital-game genres. Coordination is an important part of the design of these games for several reasons: coordination can change the game balance and the level of difficulty as different types and degrees of coordination can make the game easier or more difficult; coordination is an important part of ‘playing like a team’ which affects the quality of play; and coordination as a shared activity is a key to sociality that can add to the sociability of the game. Being able to exercise control over the design of these coordination requirements is an important part of developing successful games. However, it is currently difficult to understand, describe, analyze or design coordination requirements in game situations, because current frameworks and theories do not mesh with the realities of video game design. I developed a new framework (called PLATO) that can help game designers to understand, describe, design and manipulate coordination episodes. The framework deals with five atomic aspects of coordinated activity: Players, Locations, Actions, Time, and Objects. PLATO provides a vocabulary, methodology and diagram notation for describing and analyzing coordination. I demonstrate the framework’s utility by describing coordination situations from existing games, and by showing how PLATO can be used to understand and redesign coordination requirements.en_US
dc.language.isoengen_US
dc.subjectGroup Coordinationen_US
dc.subjectReal-time Multi-player Gamesen_US
dc.subjectDesignen_US
dc.titlePLATO: A Coordination Framework for Designers of Multi-Player Real-Time Gamesen_US
thesis.degree.departmentComputer Scienceen_US
thesis.degree.disciplineComputer Scienceen_US
thesis.degree.grantorUniversity of Saskatchewanen_US
thesis.degree.levelMastersen_US
thesis.degree.nameMaster of Science (M.Sc.)en_US
dc.type.materialtexten_US
dc.type.genreThesisen_US
dc.contributor.committeeMemberMcQuillan, Ianen_US
dc.contributor.committeeMemberRoy, Chanchalen_US


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