Show simple item record

dc.contributor.advisorMuri, Allisonen_US
dc.creatorStevenson, Joelen_US
dc.date.accessioned2010-09-20T09:57:50Zen_US
dc.date.accessioned2013-01-04T04:59:27Z
dc.date.available2011-10-05T08:00:00Zen_US
dc.date.available2013-01-04T04:59:27Z
dc.date.created2010-09en_US
dc.date.issued2010-09en_US
dc.date.submittedSeptember 2010en_US
dc.identifier.urihttp://hdl.handle.net/10388/etd-09202010-095750en_US
dc.description.abstractThis article focuses on 1950’s American iconography and the player’s participation in Fallout 3’s central storyline to explore the satire of Fallout 3. My approach goes beyond Marcus Schulzke’s argument that Fallout 3 is a morality simulator, which falls into a tradition of non-narrative approaches to studying videogames. Rather than concede that all videogames are a pariah to a traditional media narrative ecology, consisting of novels, movies, and theatre, I claim that Fallout 3 is both simulation and narrative. Under this framework, I investigate a critique on war, in relation to the game’s ridicule of the idea of a 1950’s American golden age. The central story episode, “Tranquility Lane,” where the player is trapped in a simulation of a 1950’s suburbia is the primary focus, and its Rockwellian imagery is explored in relation to the “Fallout universe’s” post-apocalyptic setting to provide a commentary that works in opposition to the radio propaganda of the artificial intelligence John Henry Eden. In relation to this analysis, I consider Jean Baudrillard’s notion of simulacra, Mary Caputi’s analysis of neo-conservatism in America, and the idea of free will for the inhabitants of Tranquility Lane and the player. I show that the narrative requirements constrain the player’s free will in the simulated open world environment and that the player is essentially in the same position as the inhabitants of Tranquility Lane. As such, I argue that behind the simulation of the “Fallout universe” is a critique of war in “our universe.”en_US
dc.language.isoen_USen_US
dc.subjectauthoren_US
dc.subjectBarthesen_US
dc.subjectnuclearen_US
dc.subjectRockwellen_US
dc.subjectFrascaen_US
dc.titleTo live and die on Tranquility Lane : the participatory narrative and satire of Fallout 3en_US
thesis.degree.departmentEnglishen_US
thesis.degree.disciplineEnglishen_US
thesis.degree.grantorUniversity of Saskatchewanen_US
thesis.degree.levelMastersen_US
thesis.degree.nameMaster of Arts (M.A.)en_US
dc.type.materialtexten_US
dc.type.genreProjecten_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record