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Playing in Absentia: Exploring Meaningful Loss, Memory and Bereavement in Video Games

dc.contributor.advisorBath, Jon
dc.contributor.committeeMemberMandryk, Regan
dc.contributor.committeeMemberPhillips, Cody
dc.contributor.committeeMemberTeucher, Ulrich
dc.contributor.committeeMemberMuri, Allison
dc.creatorCockcroft, Elly
dc.creator.orcid0000-0002-6163-2787
dc.date.accessioned2025-01-23T20:50:16Z
dc.date.available2025-01-23T20:50:16Z
dc.date.copyright2025
dc.date.created2025-01
dc.date.issued2025-01-23
dc.date.submittedJanuary 2025
dc.date.updated2025-01-23T20:50:17Z
dc.description.abstractThis thesis explores how video games can foster transformative reflection and meaningful engagement with grief and bereavement. Through case studies of Jocoi, Brothers: A Tale of Two Sons, and That Dragon, Cancer, and using methodologies such as close reading, Let's Play analysis, autoethnography, and observational netnography, it examines how games open dialogue on difficult topics, validate experiences of disenfranchised grief, and create spaces for understanding and empathy.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/10388/16503
dc.language.isoen
dc.subjectmeaningful play
dc.subjectembodiment theory
dc.subjectclose reading
dc.subjectgrief in video games
dc.subjectLet's Play Research
dc.titlePlaying in Absentia: Exploring Meaningful Loss, Memory and Bereavement in Video Games
dc.typeThesis
dc.type.materialtext
thesis.degree.departmentInterdisciplinary Studies
thesis.degree.disciplineInterdisciplinary Studies
thesis.degree.grantorUniversity of Saskatchewan
thesis.degree.levelMasters
thesis.degree.nameMaster of Arts (M.A.)

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