Playing in Absentia: Exploring Meaningful Loss, Memory and Bereavement in Video Games
dc.contributor.advisor | Bath, Jon | |
dc.contributor.committeeMember | Mandryk, Regan | |
dc.contributor.committeeMember | Phillips, Cody | |
dc.contributor.committeeMember | Teucher, Ulrich | |
dc.contributor.committeeMember | Muri, Allison | |
dc.creator | Cockcroft, Elly | |
dc.creator.orcid | 0000-0002-6163-2787 | |
dc.date.accessioned | 2025-01-23T20:50:16Z | |
dc.date.available | 2025-01-23T20:50:16Z | |
dc.date.copyright | 2025 | |
dc.date.created | 2025-01 | |
dc.date.issued | 2025-01-23 | |
dc.date.submitted | January 2025 | |
dc.date.updated | 2025-01-23T20:50:17Z | |
dc.description.abstract | This thesis explores how video games can foster transformative reflection and meaningful engagement with grief and bereavement. Through case studies of Jocoi, Brothers: A Tale of Two Sons, and That Dragon, Cancer, and using methodologies such as close reading, Let's Play analysis, autoethnography, and observational netnography, it examines how games open dialogue on difficult topics, validate experiences of disenfranchised grief, and create spaces for understanding and empathy. | |
dc.format.mimetype | application/pdf | |
dc.identifier.uri | https://hdl.handle.net/10388/16503 | |
dc.language.iso | en | |
dc.subject | meaningful play | |
dc.subject | embodiment theory | |
dc.subject | close reading | |
dc.subject | grief in video games | |
dc.subject | Let's Play Research | |
dc.title | Playing in Absentia: Exploring Meaningful Loss, Memory and Bereavement in Video Games | |
dc.type | Thesis | |
dc.type.material | text | |
thesis.degree.department | Interdisciplinary Studies | |
thesis.degree.discipline | Interdisciplinary Studies | |
thesis.degree.grantor | University of Saskatchewan | |
thesis.degree.level | Masters | |
thesis.degree.name | Master of Arts (M.A.) |