Small-Scale Exertion in Sports Video Games
dc.contributor.advisor | Gutwin, Carl | en_US |
dc.contributor.committeeMember | Stavness, Ian | en_US |
dc.contributor.committeeMember | Horsch, Mike | en_US |
dc.contributor.committeeMember | Farthing, Jon | en_US |
dc.creator | Sheinin, Mike | en_US |
dc.date.accessioned | 2015-04-17T12:00:15Z | |
dc.date.available | 2015-04-17T12:00:15Z | |
dc.date.created | 2015-04 | en_US |
dc.date.issued | 2015-04-16 | en_US |
dc.date.submitted | April 2015 | en_US |
dc.description.abstract | Sports video games should be inherently competitive, but they fall short in providing competition between player skills. The translation of real-world physical activities to a game controller and the emphasis on statistical simulations in traditional sports video games leads to a limited opportunity for expertise development, individual differentiation, and fatigue. These are three very important aspects of real-world sports that are lacking in sports video games. One possible solution to these difficulties is to use small-scale exertion. This method requires the design of an input mechanic that requires only the use of hands and fingers (or feet). We created two small-scale exertion sports video games (Track and Field Racing and Jelly Polo) and ran four studies to compare our small-scale exertion games to traditional rate-based sports video games. Qualitative and quantitative results suggest that using small-scale exertion increases the amount of expertise development, individual differentiation, and fatigue in sports video games. Results also suggest small-scale exertion controls are more engaging than traditional rate-based controls. By using small-scale exertion to add physicality into sports video games, we are able to increase richness, competitiveness, and realism in order to create a game which is competitive, in terms of player skill, and sport-like. | en_US |
dc.identifier.uri | http://hdl.handle.net/10388/ETD-2015-04-2011 | en_US |
dc.language.iso | eng | en_US |
dc.subject | Small-scale exertion | en_US |
dc.subject | sports video games | en_US |
dc.subject | exergames | en_US |
dc.subject | Jelly Polo | en_US |
dc.subject | sports | en_US |
dc.subject | video games | en_US |
dc.title | Small-Scale Exertion in Sports Video Games | en_US |
dc.type.genre | Thesis | en_US |
dc.type.material | text | en_US |
thesis.degree.department | Computer Science | en_US |
thesis.degree.discipline | Computer Science | en_US |
thesis.degree.grantor | University of Saskatchewan | en_US |
thesis.degree.level | Masters | en_US |
thesis.degree.name | Master of Science (M.Sc.) | en_US |