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VIDEOGAMES, THEIR TEXTUAL OBJECTS, AND THE IMPORTANCE OF A MULTI-MODAL NARRATIVE

dc.contributor.advisorBath, Jonen_US
dc.contributor.committeeMemberMuri, Allisonen_US
dc.contributor.committeeMemberHynes, Peteren_US
dc.creatorBolay, Jordanen_US
dc.date.accessioned2013-09-20T12:00:18Z
dc.date.available2013-09-20T12:00:18Z
dc.date.created2013-09en_US
dc.date.issued2013-09-19en_US
dc.date.submittedSeptember 2013en_US
dc.description.abstractThis paper was developed from my reflections on an interdisciplinary critical making experiment in which I, visual artists, and computer programmers wrote, designed, and made a videogame, entitled Anathema, and a "Complete Companion" for the game that served as its booklet. I argue for the importance and continuing relevance of booklets and other textual objects accompanying videogames as there is no established scholarship on the topic and no ongoing debate or dialogue on the issue within the field of game studies. I demonstrate the ways that multiple modes of media, i.e. the game and its external objects, allow the narrative to break free of the individual media's constraints and overcome the perceived binary between mechanics-oriented and narrative-oriented videogames. I examine the evolution of booklets' roles in videogames by looking at key examples from early, millennial, and contemporary examples, including F-Zero, Diablo II, and the Mass Effect series. I also compare examples across genres, markets, and distribution methods, including independently produced and digitally distributed games. Finally, I draw on my own work on Anathema, the relationship between form and content within that project, and the role of the booklet therein to demonstrate the narrative and mechanical advantages of a multi-modal videogame. I conclude that while innovative mechanics can contribute to a multi-modal narrative in-game, the incorporation of both analogue and digital textual objects facilitates a more complete interaction with the art form.en_US
dc.identifier.urihttp://hdl.handle.net/10388/ETD-2013-09-1211en_US
dc.language.isoengen_US
dc.subjectvideogameen_US
dc.subjecttextual objecten_US
dc.subjectludologyen_US
dc.subjectnarratologyen_US
dc.subjectbookleten_US
dc.subjectnarrativeen_US
dc.subjectgame theoryen_US
dc.titleVIDEOGAMES, THEIR TEXTUAL OBJECTS, AND THE IMPORTANCE OF A MULTI-MODAL NARRATIVEen_US
dc.type.genreThesisen_US
dc.type.materialtexten_US
thesis.degree.departmentEnglishen_US
thesis.degree.disciplineEnglishen_US
thesis.degree.grantorUniversity of Saskatchewanen_US
thesis.degree.levelMastersen_US
thesis.degree.nameMaster of Arts (M.A.)en_US

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