Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games
dc.contributor.advisor | Jamali, Nadeem | en_US |
dc.contributor.committeeMember | Makaroff, Dwight | en_US |
dc.contributor.committeeMember | Roy, Chanchal | en_US |
dc.creator | Hasan, Mehadi | en_US |
dc.date.accessioned | 2013-01-03T22:31:27Z | |
dc.date.available | 2013-01-03T22:31:27Z | |
dc.date.created | 2012-05 | en_US |
dc.date.issued | 2012-06-08 | en_US |
dc.date.submitted | May 2012 | en_US |
dc.description.abstract | Multiplayer online games have become an increasingly integral part of online entertainment. With advances in social media, the number of players of these games is increasing at a very rapid rate, which in some cases has been observed to be exponential. This is when resource becomes a concern. In this thesis, I investigated several challenges in developing and maintaining multiplayer games such as hotspots, genrespeci c limitations, unpredictable quality of service and rigidity in resource availability. I showed that these issues can be solved by adopting mechanisms for separation of resource concerns from functional concerns and coordination of resources. To support resource coordination, I divided the ownership of resources among three partiesgame owner, resource owner and game player. I developed the CyberOrgs-MMOG API, which supports Massively Multiplayer Online Game (MMOG) platforms capable of resource sharing among multiple peers, through mechanisms for acquiring these resources dynamically. I showed that dynamic acquisition of resources can solve the resource questions mentioned above. The API was evaluated using a 2D game with up to 250 simulated players. I also showed, how the game's responsiveness can be dynamically adjusted in a scalable way. This thesis presents the design and implementation of the CyberOrgs-MMOG API, interfaces provided to the interacting agents representing di erent parties. I integrated a 2D multiplayer game with the API and evaluated the mechanisms supported by the API. | en_US |
dc.identifier.uri | http://hdl.handle.net/10388/ETD-2012-05-462 | en_US |
dc.language.iso | eng | en_US |
dc.subject | MMOG, Massively Multiplayer Online Games, Resource, Distribution, Acquisition, Controlling Game performance. | en_US |
dc.title | Scalable Resource and QoS Brokering Mechanisms for Massively Multiplayer Online Games | en_US |
dc.type.genre | Thesis | en_US |
dc.type.material | text | en_US |
thesis.degree.department | Computer Science | en_US |
thesis.degree.discipline | Computer Science | en_US |
thesis.degree.grantor | University of Saskatchewan | en_US |
thesis.degree.level | Masters | en_US |
thesis.degree.name | Master of Science (M.Sc.) | en_US |