Presence and Effects of Loss Aversion in an Adventure Video Game
dc.contributor.advisor | Gutwin, Carl | |
dc.contributor.advisor | Klarkowski, Madison | |
dc.contributor.committeeMember | Vassileva, Julita | |
dc.contributor.committeeMember | Codabux, Zadia | |
dc.contributor.committeeMember | Thompson, Valerie | |
dc.creator | Bandeira Romao Tome, Natanael | |
dc.creator.orcid | 0000-0003-3890-7997 | |
dc.date.accessioned | 2021-07-15T19:29:27Z | |
dc.date.available | 2021-07-15T19:29:27Z | |
dc.date.created | 2021-11 | |
dc.date.issued | 2021-07-14 | |
dc.date.submitted | November 2021 | |
dc.date.updated | 2021-07-15T19:29:27Z | |
dc.description.abstract | Loss aversion is a cognitive bias in which the negative feelings associated with prospective losses have a greater magnitude than the positive feelings of winning equivalent gains. Although well studied in behavioral economics, there is little understanding of whether and how it arises in game contexts. In games, the "magic circle" may free players from their held attitudes, especially because in-game losses and gains are virtual. On the other hand, experienced immersion and a desire to achieve may make in-game decisions similar to out-of-game contexts. Knowing whether cognitive biases like loss aversion affect players is important for game designers when they create decision points and choices for players. We created a highly representative Zelda-style game with several decision points, which ranged from 10 to 18 points, and carried out three experiments with a total of 300 participants, consisting of wagering gold at different win:loss ratios. Our results show that despite the temporary and digital nature of the game world, and the virtual and limited nature of the game currency, players still exhibited a strong bias towards avoiding losses in all experiments. Our findings imply that designers should understand and account for loss aversion when setting up risk and reward structures in their games. | |
dc.format.mimetype | application/pdf | |
dc.identifier.uri | https://hdl.handle.net/10388/13478 | |
dc.subject | Game design | |
dc.subject | Loss aversion | |
dc.subject | Cognitive bias | |
dc.title | Presence and Effects of Loss Aversion in an Adventure Video Game | |
dc.type | Thesis | |
dc.type.material | text | |
thesis.degree.department | Computer Science | |
thesis.degree.discipline | Computer Science | |
thesis.degree.grantor | University of Saskatchewan | |
thesis.degree.level | Masters | |
thesis.degree.name | Master of Science (M.Sc.) |