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Fatigue effect on task performance in haptic virtual environment for home-based rehabilitation

dc.contributor.advisorZhang, Chrisen_US
dc.contributor.committeeMemberChen, Lien_US
dc.contributor.committeeMemberRudachyk, Lilaen_US
dc.contributor.committeeMemberMandryk, Reganen_US
dc.contributor.committeeMemberGander, Boben_US
dc.creatorYang, Chunen_US
dc.date.accessioned2011-06-24T12:04:32Zen_US
dc.date.accessioned2013-01-04T04:40:32Z
dc.date.available2012-07-11T08:00:00Zen_US
dc.date.available2013-01-04T04:40:32Z
dc.date.created2011-06en_US
dc.date.issued2011-06en_US
dc.date.submittedJune 2011en_US
dc.description.abstractStroke rehabilitation is to train the motor function of a patient’s limb. In this process, functional assessment is of importance, and it is primarily based on a patient’s task performance. The context of the rehabilitation discussed in this thesis is such that functional assessment is conducted through a computer system and the Internet. In particular, a patient performs the task at home in a haptic virtual environment, and the task performance is transmitted to the therapist over the Internet. One problem with this approach to functional assessment is that a patient’s mind state is little known to the therapist. This immediately leads to one question, that is, whether an elevated mind state will have some significant effect on the patient’s task performance? If so, this approach can result in a considerable error. The overall objective of this thesis study was to generate an answer to the aforementioned question. The study focused on a patient’s elevated fatigue state. The specific objectives of the study include: (i) developing a haptic virtual environment prototype system for functional assessment, (ii) developing a physiological-based inference system for fatigue state, and (iii) performing an experiment to generate knowledge regarding the fatigue effect on task performance. With a limited resource in recruiting patients in the experiment, the study conducted few experiments on patients but mostly on healthy subjects. The study has concluded: (1) the proposed haptic virtual environment system is effective for the wrist coordination task and is likely promising to other tasks, (2) the accuracy of proposed fatigue inference system achieves 89.54%, for two levels of fatigue state, which is promising, (3) the elevated fatigue state significantly affects task performance in the context of wrist coordination task, and (4) the accuracy of the individual-based inference approach is significantly higher than that of the group-based inference approach. The main contributions of the thesis are (1) generation of the new knowledge regarding the fatigue effect on task performance in the context of home-based rehabilitation, (2) provision of the new fatigue inference system with the highest accuracy in comparison with the existing approaches in literature, and (3) generation of the new knowledge regarding the difference between the individual-based inference and group-based inference approaches.en_US
dc.identifier.urihttp://hdl.handle.net/10388/etd-06242011-120432en_US
dc.language.isoen_USen_US
dc.subjectStrokeen_US
dc.subjectMind stateen_US
dc.subjectMachine learningen_US
dc.subjectTask performanceen_US
dc.titleFatigue effect on task performance in haptic virtual environment for home-based rehabilitationen_US
dc.type.genreThesisen_US
dc.type.materialtexten_US
thesis.degree.departmentBiomedical Engineeringen_US
thesis.degree.disciplineBiomedical Engineeringen_US
thesis.degree.grantorUniversity of Saskatchewanen_US
thesis.degree.levelMastersen_US
thesis.degree.nameMaster of Science (M.Sc.)en_US

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